- Posts: 5566
- Thank you received: 2677
Changes to in-game areas
- Gallion
-
Topic Author
- Offline
- Administrator
-
Less
More
21 Sep 2011 08:06 #1
by Gallion
- James C. Kimball Director, Knight Realms
Changes to in-game areas was created by Gallion
The following changes will take place starting at the next event:
- The building previously used as "The Guard Barracks" is now going to be used as "The Monastery"
- The building previously used as "The Monastery" is now going to be used as "The Barons Manor"
- as a side note, the field with the tower will slowly be transformed into a Baronial Courtyard
- The areas of Draga'Mire and Pendarvin are being swapped.
I will try to make an updated version of the map before the October event.
- The building previously used as "The Guard Barracks" is now going to be used as "The Monastery"
- The building previously used as "The Monastery" is now going to be used as "The Barons Manor"
- as a side note, the field with the tower will slowly be transformed into a Baronial Courtyard
- The areas of Draga'Mire and Pendarvin are being swapped.
I will try to make an updated version of the map before the October event.
- James C. Kimball Director, Knight Realms
- Brunner Von Ritter
-
- Offline
- Senior Member
-
Less
More
- Posts: 237
- Thank you received: 49
21 Sep 2011 08:20 #2
by Brunner Von Ritter
OOC Name - Martin Bridge
Replied by Brunner Von Ritter on topic Changes to in-game areas
To paraphrase Hans Moleman.
Oh Dear. Ah well, See you in game...
Oh Dear. Ah well, See you in game...
OOC Name - Martin Bridge
- Josephine
-
- Offline
- Premium Member
-
- You're welcome.
Less
More
- Posts: 257
- Thank you received: 64
21 Sep 2011 10:13 #3
by Josephine
IG: Josephine Weaveforger,
Carlotta OZ
OOG: Mary Bouchard (nee Ferro)
Replied by Josephine on topic Changes to in-game areas
Sorry, does that mean there is no more guard house?
IG: Josephine Weaveforger,
Carlotta OZ
OOG: Mary Bouchard (nee Ferro)
- Caelvan
-
- Offline
- Platinum Member
-
- Blights will taste my sword. Those who corrupt Arawyn will pay with their lives
Less
More
- Posts: 2097
- Thank you received: 487
21 Sep 2011 11:37 #4
by Caelvan
Caelvan Renaith
[hr]
- - - - - - - - - - - - - - - - - - - - - - - -
Gal'Azin Merikh Tazam
Death's Will
[hr]
OOG:
Conor Peckham
-Marshal
Replied by Caelvan on topic Changes to in-game areas
^^^ right as I was becoming a guardsmen^^^ (not why i did it)
- - - - - - - - - - - - - - - - - - - - - - - -
Gal'Azin Merikh Tazam
Death's Will
[hr]
OOG:
Conor Peckham
-Marshal
- Winks Sharpthorn
-
- Offline
- Premium Member
-
Less
More
- Posts: 471
- Thank you received: 104
21 Sep 2011 11:45 #5
by Winks Sharpthorn
Replied by Winks Sharpthorn on topic Changes to in-game areas
This is just so there's a faster reaction time when the Monastery gets attacked, sin't it?
- GJSchaller
-
- Offline
- Platinum Member
-
- Character is to a person, what carbon is to steel.
21 Sep 2011 11:48 #6
by GJSchaller
Replied by GJSchaller on topic Changes to in-game areas
Or a slower time when the Baron's Manor is attacked... 
As James noted, the whole area by there is in the process of being developed, so more buildings will eventually be coming to house more people.
As James noted, the whole area by there is in the process of being developed, so more buildings will eventually be coming to house more people.
- Hadrian Thane
-
- Offline
- Elite Member
-
- The night is dark and full of terrors.
Less
More
- Posts: 647
- Thank you received: 3
21 Sep 2011 12:02 #7
by Hadrian Thane
Thanks!
/* OOG
* Rob G.
* Rules Marshal, Margrave
*/
Replied by Hadrian Thane on topic Re: Re: Changes to in-game areas
Or a slower time when the Baron's Manor is attacked...
Thanks!
/* OOG
* Rob G.
* Rules Marshal, Margrave
*/
- Seámus Aeislin
-
- Offline
- Premium Member
-
- Glaine ár gcroí! Neart ár ngéag! Beart de réir ár mbriathar!
Less
More
- Posts: 280
- Thank you received: 30
21 Sep 2011 22:23 #8
by Seámus Aeislin
Replied by Seámus Aeislin on topic Changes to in-game areas
I have to ask (and I figure someone else was bound to anyway)...
1) Is the Forge moving along with Drega'mire? Or is it going to stay in the same place and be part of what will now be Pendarvin?
2) From an In-Game perspective, are the moves something that is recognized in-game such as in "Oh, there's the new Monastary"; or are we all going to play along as though that is where these swapped locations have always been?
1) Is the Forge moving along with Drega'mire? Or is it going to stay in the same place and be part of what will now be Pendarvin?
2) From an In-Game perspective, are the moves something that is recognized in-game such as in "Oh, there's the new Monastary"; or are we all going to play along as though that is where these swapped locations have always been?
- Gallion
-
Topic Author
- Offline
- Administrator
-
Less
More
- Posts: 5566
- Thank you received: 2677
21 Sep 2011 23:09 #9
by Gallion
- James C. Kimball Director, Knight Realms
Replied by Gallion on topic Changes to in-game areas
There is no longer going to be a guard barracks building.
The moves will play out as if they have always been... suspension of disbelief and the such
The moves will play out as if they have always been... suspension of disbelief and the such
- James C. Kimball Director, Knight Realms
- Seámus Aeislin
-
- Offline
- Premium Member
-
- Glaine ár gcroí! Neart ár ngéag! Beart de réir ár mbriathar!
Less
More
- Posts: 280
- Thank you received: 30
21 Sep 2011 23:20 #10
by Seámus Aeislin
Replied by Seámus Aeislin on topic Changes to in-game areas
I can just see my mutterings IG at stupid o'clock in the evening/morning now... "Gods, I always thought it were a much longer walk from the Monastary ta the inn... An' I must be gettin' used ta all o' those long treks ta Pendarvin..."
- Ehlenathelasa Blacktree
-
- Offline
- Premium Member
-
Less
More
- Posts: 267
- Thank you received: 61
22 Sep 2011 12:27 #11
by Ehlenathelasa Blacktree
All hunters die. But not today.
OOG Jenna L.
Main: Ehlenathelasa Blacktree
Alt: Hazar Bint Sha'Haban
Alt: Erim Walker [Retired]
Replied by Ehlenathelasa Blacktree on topic Changes to in-game areas
No more guard barracks? Tear
All hunters die. But not today.
OOG Jenna L.
Main: Ehlenathelasa Blacktree
Alt: Hazar Bint Sha'Haban
Alt: Erim Walker [Retired]
Moderators: Lois Heimdell
Time to create page: 0.596 seconds
Random Quote
Brother Germaine: "I just thought you all should know that earlier tonight we killed T'bal."
*blank stares*
Arlington: "Huzzah?"
Brother Germaine: "You know, the enemy that has menaced us for over a year and murdered many of our friends? He's dead."
*a couple of nods*
Arlington: "I believe you can attribute our subdued response to the fact that we're eating bacon."
Brother Germaine: "You have bacon?"
