Rules Update: Immobilized, Commune w/ Nature
- GJSchaller
-
Topic Author
- Offline
- Platinum Member
-
- Character is to a person, what carbon is to steel.
This update allows Unstoppable Force to work as intended.Condition (Immobilized): The character cannot move, speak, or interact with her surroundings. The character is unaware of her surroundings, but is capable of thought. She is impervious to harm, help, or alteration that does not first remove this condition. A character must possess Strength +6 or greater to be able to move a normal humanoid that is immobilized.
This change brings the spell in line with the recently updated Concentration trait.Commune with Nature
4 DP; Traits: Druidic (Vitality), Caster, Headband (Red), Concentration
This spell allows the caster to meld with a tree and recuperate and contemplate in peace. If the tree is damaged while the caster is melded with it, the caster suffers half of the damage from each attack. If a caster enters Serious condition while melded with a tree, she immediately separates from the tree and falls to the ground in her original form. If the caster remains in the tree for the duration of the spell (30 Minutes), she heals twenty points of damage, and can ask one question of Mother Nature (Seek the Director or a Storyteller to ask this question). You may only ask one question of Mother Nature per period.
- rivanyasi
-
- Offline
- Premium Member
-
- Opportunity lets you find, Skill lets you procure.
- Posts: 382
- Thank you received: 42
How many BP does a tree have? I ask because at one point, I NPC'd with a goblin band that tried to hack down the Gaian Altar, 2 damage at a time... Does that actually require a Break skill? (Dare I ask... Break Limb?) Does the bark provide a soak?
Presumably, it should be possible...
- Gallion
-
- Offline
- Administrator
-
- Posts: 5566
- Thank you received: 2677
- James C. Kimball Director, Knight Realms
- GJSchaller
-
Topic Author
- Offline
- Platinum Member
-
- Character is to a person, what carbon is to steel.
- Rudolf
-
- Offline
- Elite Member
-
- Posts: 753
- Thank you received: 140
A character must possess Strength +6 or greater to be able to move a normal humanoid that is immobilized.
If I use Concentrate Alchemy and quaff a Potion of Giant's Strength, it says that I am permitted one feat of strength at Strength + 3 (doubled to 6 with Concentrate Alchemy). Would this one feat allow me to carry an immobilized person from the field?
Lord Rudolf Von Kreutzdorf of Ostcliff
Golden Rose Trading Company
OOG - Larry Wile (Marshal)
- Woolsey Bysmor
-
- Offline
- Platinum Member
-
- Posts: 3110
- Thank you received: 357
-OOG Michael Smith
- Velius
- Offline
- Senior Member
-
- Never walk into a fair fight when walking into an unfair fight is an option.
- Posts: 109
- Thank you received: 76
6 FP; Traits: Divine (Law), Attack, Ranged, Condition (Immobilized)
This prayer confines an opponent within a divine barrier Imprisoning her for a duration of fifteen (15) minutes. The opponent cannot be moved or carried by any means.
Does this supersede the +6 strength stipulation in the new immobilized trait, or is it merely an oversight?
__________________________________________________________
OOG: Drew C.
"I don't always NPC. But when I do, it's for years at a time."
- Woolsey Bysmor
-
- Offline
- Platinum Member
-
- Posts: 3110
- Thank you received: 357
-OOG Michael Smith
- GJSchaller
-
Topic Author
- Offline
- Platinum Member
-
- Character is to a person, what carbon is to steel.
- GJSchaller
-
Topic Author
- Offline
- Platinum Member
-
- Character is to a person, what carbon is to steel.
Random Quote
"Get away from me, you stupid piece of nature!"
~Knight Protector Apollo Abendroth to a bumblebee
